Gaming Performance
Publisher: Electronic Arts
We tested the game using the 64-bit executable under and DirectX 10 with the 1.21 patch applied. We used a custom timedemo recorded on the Harbor map which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game.
For our testing, we set Texture Detail, Shadows Quality, Physics Quality, Shaders Quality and Water Quality to High, while all other settings were set to medium. Because of how intense the game is, we tested with both anti-aliasing and anisotropic filtering disabled at resolutions above 1680x1050 for the time being. There is currently no support for anisotropic filtering in the game, but you can still force it from the driver control panel.
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Gigabyte GA-X48T-DQ6
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XFX nForce 790i Ultra SLI
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MSI P35 Diamond
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DFI LANParty LT X48 T2R
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XFX nForce 780i SLI
Frames Per Second - higher is better
The DDR3 boards outperform the DDR2 boards, and unfortunately the DFI suffers a bit because of it. It does, however, outperform the XFX nForce 780i SLI motherboard by a couple of frames per second and sits right between that and the DDR3 boards on the underside of 30 fps.
Publisher: Sierra
For our testing purposes, we used a full retail copy of the game and patched it to version 1.007, which includes a few fixes and some improved performance under DirectX 10. We used a manual run through from the
Invasion level, which incorporates all of the effects the game has to offer. We chose not to use the built-in benchmark because it's largely CPU-limited. We used the "very high" preset, and controlled anti-aliasing and anisotropic filtering via the advanced settings tab.
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XFX nForce 790i Ultra SLI
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Gigabyte GA-X48T-DQ6
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MSI P35 Diamond
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DFI LANParty LT X48 T2R
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XFX nForce 780i SLI
Frames Per Second - higher is better
Again the DDR3 boards are better suited here, but still the DFI performs better than the XFX nForce 780i SLI as it has a higher minimum frame rate, although there's still not much in it between them.
Publisher: Activision
Built on an updated version of id Software's
Doom 3 engine,
Enemy Territory: Quake Wars is a team-based first person shooter that recently obtained the title of being the first game to use John Carmack's megatexture technology: a single texture that spans the entire map.
ET:QW also makes use of many vehicles and large open areas which means the action in view can get really intensive in this team based shooter. It's also the only game in this suite that utilises OpenGL instead of the pretty much industry-standard DirectX API. We used the full retail version of the game patched to version 1.4.
We recorded a timenetdemo on the Valley level which lasts for several minutes during an online game – this used lots of the different graphical effects to create what we've deemed to be a fairly typical slice of action to stress the system. We also created a custom autoexec file that enabled ultra high video settings, over and above that of the standard in game "high", while soft particles was left disabled for the time being.
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XFX nForce 790i Ultra SLI
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Gigabyte GA-X48T-DQ6
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DFI LANParty LT X48 T2R
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MSI P35 Diamond
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XFX nForce 780i SLI
Frames Per Second - higher is better
Both the Gigabyte and XFX DDR3 boards stretch out a small lead, but the DFI maintains a consistent performance level, marginally outperforming the XFX 780i SLI and the DD3-based MSI P35 Diamond.
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